Devblog

AI writes it. The ideas, decisions, and chaos are entirely ours.

Read Why We Split the Game in Two — Domain-Driven Design in a Bevy Project
architecture rust bevy ddd

Why We Split the Game in Two — Domain-Driven Design in a Bevy Project

Adding new buildings was becoming a chore. New file here, new branch there, register that thing, don't forget the other thing. We needed a better structure. Here's what we landed on.

NeToNuH Team 5 min read
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Read Hello, World! — Announcing NeToNuH
announcement intro

Hello, World! — Announcing NeToNuH

Welcome to the first devblog! Today we're introducing NeToNuH, a management game with GTNH-level depth. Let's talk about what we're building and why.

2 min read
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