Hello, World! — Announcing NeToNuH
Welcome to the first devblog! Today we're introducing NeToNuH, a management game with GTNH-level depth. Let's talk about what we're building and why.
What is NeToNuH?
NeToNuH (short for something we’re still deciding on) is a management game with GTNH-level depth — complex chains of production, intricate resource networks, and satisfying optimization loops. Right now it looks like a cozy terrain sim with two blocks. That’s just the prototype phase. The ambition is much bigger.
The city never starts over. It grows.
Wait, is it playable?
Not yet. Right now you get two blocks on a terrain. That’s it. It’s barely a game — it’s barely even a prototype.
But here’s the thing: we’re building toward GTNH-level complexity. Deep crafting trees, cross-biome logistics, multi-step resource processing, the works. It’s a long road, but that’s the vision. Right now we’re laying the foundation, one block at a time.
The Vibe-Code Philosophy
This project isn’t born from a master plan or a pitch deck. It’s born from curiosity. We wanted to see what happens when you combine Rust, Bevy, WebGPU, and a bunch of procedural generation ideas — and just… see what sticks.
We don’t know where this is going. We’re not sure what the game ultimately looks like. And that’s exciting. Every day is a new experiment: does this biome system feel right? What if colonies handled resources differently? Oh, that looked cool — let’s keep it. That didn’t work — let’s try something else.
Think of it as:
- A sandbox where the sandbox is also being built
- A devlog that documents the chaos
- Building the plane while flying it, but in a fun way
The goal isn’t to ship something polished — it’s to build something we enjoy building. If others end up enjoying it too, that’s a bonus.
Technology Stack
For the curious, here’s what powers NeToNuH:
| Layer | Technology |
|---|---|
| Core Engine | Rust + Bevy 0.15 |
| Rendering | WGPU (WebGPU compatible) |
| Web Platform | Astro + React |
| Desktop | Tauri 2 |
| Styling | Tailwind CSS 4 |
The entire simulation runs in WebAssembly, making it playable directly in the browser without downloads or installs.
What’s Next?
IDK, but other resources, other jobs, etc
Until next time — thanks for reading, and we hope you’ll stick around to watch this little world of ours grow.
The NeToNuH Team